


Even today, one spiritual sequel and plenty of time for other developers to produce their own homages later (strangely enough, they never have), there’s still nothing quite like its story-shmupping-hidden-dog mix, and its now “easy” graphical excesses continue to shine because they were always used to heighten the inherently epic nature of rushing at high speeds across dangerous landscapes rather than flexing for flexing’s sake.Īnd so it’s easy to get caught up in the point-chasing mechanics of colour chaining, the pleasure of untangling its looping plot, or the sheer thrill of blowing lots of things up, and gush at length about any or all of those things because Radiant Silvergun does them all so well.īut the game has another, and I’d argue often overlooked, joy up its sleeve – it’s opening stage is perfect. There’s a lot to love about Radiant Silvergun: Treasure’s good name alone conjures up warm thoughts of imaginative action and quality, but even when judged in its own little vacuum it’s still a shmup that’s hard not to like whether your first encounter with it is in arcades, on the Saturn, or via the Xbox 360 dashboard.

Looking for something in particular? Search for: Click here to be taken to a random article! Archives Archives
